GURPS GM Aid table file version 1.1 Standard GURPS critical head blow table crit head 3 18 3d6 3 - Foe is killed instantly! 4 - Foe is knocked unconscious. Roll vs. HT every 30 minutes to recover. 5 - Foe is knocked unconscious. Roll vs. HT every 30 minutes to recover. 6 - Foe is hit across both eyes and blinded. Foe is stunned and fights at -10 DX for the rest of the battle. 7 - Foe is blinded in one eye. Foe is stunned and fights at -2 DX for the rest of the battle. 8 - Foe is knocked off balance; he may defend normally next turn but may do nothing else. The blow also does normal head damage. 9 - Normal head damage only. 10 - Normal head damage only. 11 - Normal head damage only. 12 - If the attack was a crushing blow, it does normal head damage and foe will be deaf for 24 hours. If it was a cutting or impaling attack, it does only 1 hit damage, but the foe's face is scarred. 13 - If the attack was a crushing blow, it does normal head damage and foe may be permanently deafened. If it was a cutting or impaling attack, it does only 2 hits damage, but the foe's face is badly scarred. 14 - Normal head damage. Foe flinches and drops his weapon (if foe has two weapons, roll randomly to see which is dropped). 15 - Normal head damage, and foe is stunned. 16 - Normal head damage, and foe is stunned. 17 - Normal head damage, and foe is stunned. 18 - Normal head damage, and foe is stunned.