Bill's GenCon Events

Me at GenCon in 1996 So yes, I do exist... (photo courtesy of Rob Richter)

This page is an index to the details of the events that Bill ran at GenCon 1999.

Click on the "Complete Details" link for each event to get more information about it.


Summer Solstice

The trade negotiations at the duchal palace went extremely well and your thoughts turn to the coming solstice celebration when you return home. But your homecoming is not at all what you hoped it would be.

Heavy roleplaying emphasized. Some mature themes. See http://members.aol.com/BillSeurer/GenCon for details.

Complete details

Rules: GURPS basic rules (3rd edition), GURPS Magic
Genre: Fantasy
Experience: All players should have basic knowledge of GURPS, some need to know how GURPS Magic works.
Time: Starts Thursday at 8 AM and ends before noon


Drachenward: A Very Bad Start

Things started off badly for the new King of Drachenward in northern Brechtur when at his coronation nearly all the nobility were slain and the blame was laid at his feet. Now amid rebellion and war can he rescue his sole remaining sponsor from his rival for the throne?

Roleplaying emphasized. See http://members.aol.com/BillSeurer/GenCon for details.

Complete details

Rules: AD&D 2nd edition, AD&D Birthright, AD&D Birthright Havens of the Great Bay
Genre: Fantasy
Experience: Players should have basic knowledge of AD&D, Birthright knowledge is helpful
Time: Starts Friday at 5 PM and ends before 9 PM


One Minute

Tired of roleplaying yet? Come do some "roll"-playing! The world ends in one minute unless you can save it.

Tactical combat emphasized. See http://members.aol.com/BillSeurer/GenCon for details.

Complete details

Rules: GURPS basic rules (3rd edition), GURPS Magic
Genre: Fantasy
Experience: Players should have basic knowledge of GURPS, especially the combat rules
Time: Starts Sunday at 10 AM and ends before 2 PM (or when all the PCs are dead!)