Bill's GenCon 2001 Events

This page (last updated ) is an index to the details of the events that Bill will run at GenCon 2001.

Click on the "Complete Details" link for each event to get more information about it.


Solstice

The trade negotiations at the ducal palace went extremely well and your thoughts turn to the coming solstice celebration when you return home. But your homecoming is not at all what you hoped it would be.

Heavy roleplaying is emphasized. Complete details

Note: I ran this event at GenCon in 1999 as well.

Rules: GURPS basic rules (3rd edition), GURPS Magic
Genre: Fantasy
Experience: All players should have basic knowledge of GURPS, some need to know how GURPS Magic works.
Time: Who knows? Hopefully starts Thursday at 8 AM and ends before noon


Negotiations

The trade negotiations at the ducal palace for the coming year's harvest of golden willow sap will be difficult. And that's not counting all the other intrigue...

Heavy roleplaying is emphasized. Complete details

Rules: GURPS basic rules (3rd edition), GURPS Magic
Genre: Fantasy
Experience: All players should have basic knowledge of GURPS, some need to know how GURPS Magic works.
Time: Who knows? Hopefully starts Friday at 8 AM and ends before noon


The Pentacle

For hundreds of years the Pentacle has trapped the Dominator in an impenatrable prison of magic. But now it is failing. Can it be repaired in time to save the world?

Magical puzzle solving is emphasized. Complete details

Rules: GURPS basic rules (3rd edition), GURPS Magic
Genre: Fantasy
Experience: All players should have basic knowledge of GURPS and GURPS Magic.
Time: Who knows? Hopefully starts Saturday at noon and ends before 4pm