Personal Information
Name: Froderick Player:
Race: Hill dwarf Gender: Male Height: 4'3" Weight: 119 lbs
Class: Fighter Level: 5 Alignment: Lawful Neutral
XP: 20,000 Next Level: 32,000
Kit: None
Ability Scores
Str: 18/59 Weight Allowance: 160 lbs Bend Bars/Lift Gates: 25%
Attack Adj.: +2 Damage Adj.: +3 Max. Press: 305 lbs Open Doors: 13
Dex: 15 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: -1 Move Silently: +0% Climb Walls: +0%
Con: 20 System Shock: 99% Poison Save: +1
Hit Point Adjustment: +2(+5) (Minimum roll 2) Resurrection Chance: 100%
Int: 10 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 40%
Wis: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 8 Loyalty Base: -1 Maximum Number of Henchmen: 3
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 11 Poison: 11 Death Magic: 11 Petrification: 12 Polymorph: 12
Rod: 13 Staff: 13 Wand: 13 Breath Weapon: 13 Spell: 14
Combat
Hit Points: 51
Base THAC0: 16
Melee THAC0: 14
Missile THAC0: 16
Armor
Natural armor class 10
Full armor, scale mail -4
Shield, large adj. -1
DEX Defensive adj. -1
FINAL: 4
Weapon Proficiencies
Axe, battle (Specialist)
Axe, hand/throwing
Crossbow, heavy
Mace, footman's
Non-Weapon Proficiencies
Blind Fighting 11
Running 14
Modern Languages 10
Low (modern) Brecht
Armorer 8
Native Languages
Karamhul (dwarvish)
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Axe, battle 13 3/2 7 1d8+5 1d8+5 S M
Axe, hand/throwing 14 16 1 4 1d6+3 1d4+3 S M 2 4 6
Crossbow, heavy 16 1/2 10 None M
Crossbow, heavy Cerlian quarrel 1d8+1 1d10+1 P S 16 32 48
Mace, footman's 14 1 7 1d6+4 1d6+3 B M
Racial Abilities
Infravision - Dwarves have infravision to 60 feet - the ability to see heat patterns given off by living warm-blooded creatures in the dark.
Melee combat - Dwarves have a +1 bonus to their attack rolls vs. orcs, half-orcs, goblins, and hobgoblins. Further, when ogres, half-ogres, ogre magi, trolls, giants, or titans fight dwarves, these aggressors suffer a -4 penalty on all attack rolls. Dwarves are small and have defensive tactics against these large foes.
Mining detection abilities - A character with this skill is familiar with mining, tunnelling and stonework. By concentrating for one round the character can: BR> Determine the approximate depth underground, 1-3 on 1d6. BR> Detect any sliding or shifting walls or rooms, 1-4 on 1d6. BR> Detect any grade or slope in the passage they are passing through, 1-5 on 1d6. BR> Detect stonework traps, pits, and deadfalls, 1-3 on 1d6 BR> Detect new construction in stonework, 1-5 on 1d6.
Saving throw bonuses - Bonus to saving throws vs. poison, rods, wands, and spells based on their Constitution/Health subability score.

Inventory
  • Items Carried
    • Axe, hand/throwing x2
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Torch x3
      • Wineskin
    • Bolt case
      • Crossbow, heavy Cerlian quarrel x20
    • Crossbow, heavy
    • Mace, footman's
  • Items Readied
    • Axe, battle
  • Items Worn
    • Belt
      • Belt pouch, small
        • Potion of Healing x2
      • Belt pouch, small
    • Full armor, scale mail
    • Helmet, close-faced (AC 3)
    • Shield, large
  • Spending Money
    • Gold Mark x6
    • Koenig x3
    • Pfennig x71
    • Silver Mark x65
Psionics
PSPs: 0 MTHAC0: 18 MAC: 10
Power PSPs Range Area of Effect MAC
Wild Talent
Character History
Froderick is a mercenary, pure and simple. He has been promised goodly amounts of gold for assisting the restoration of Weldon's kingdom and that suits him just fine. BR> BR> The politics of the humans puzzles Froderick. It is obvious that Weldon is the heir to the throne; why all the manuevering and politics? There are times he's felt like breaking a few heads to knock some sense into them! BR> BR> As for Weldon and his close advisors, well, they're all right. They act all chummy with Froderick but he's not sure it is sincere. When he talks about money to them they get all huffy and begin lecturing him about honor and loyalty. Like *HE* needs such a lecture; THEY are the ones bickering over the throne! BR> BR> Bloodline: BR> none BR> Blood Abilities: BR> none BR>

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 08/02/99 18:40:30