Personal Information
Name: Arturo Kassim Player:
Race: Human Gender: Male Height: 6'4" Weight: 171 lbs
Classes: Mage/Thief Levels: 3/5 Alignment: Neutral Good
XP: 5,000/15,000 Next Level: 10,000/20,000
Kit: None
Ability Scores
Str: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 10 System Shock: 70% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 75%
Int: 16 Max. Spell Level: 8th Max. Spells Per Level: 11 Illusion Immunity: None
Bonus Proficiencies: 5 Chance to Learn New Spell: 70%
Wis: 11 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 10%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 11 Polymorph: 11
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12
Combat
Hit Points: 20
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 16
Armor
Natural armor class 10
DEX Defensive adj. -4
FINAL: 6
Weapon Proficiencies
Crossbow, light
Dagger, main-gauche
Sword, Black Strike Technique
Sword, rapier
Non-Weapon Proficiencies
Spellcraft 14
Reading/Writing 17
Basarji (Khinasi), Low (modern) Brecht
Rope Use 18
Swimming 12
Etiquette 12
Appraising 16
Disguise 11
Intrigue 11
Ventriloquism 14
Forgery 17
Modern Languages 16
Low (modern) Brecht
Reading/Writing 17
Low (modern) Brecht
Seamanship 19
Tumbling 18
Native Languages
Basarji (Khinasi)
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Sword, rapier 18 1 4 1d6+1 1d8+1 P M
Akmatoth, Dagger of Telhawa 20 19 1 2 1d4+1 1d3+1 P S 2 4 6
Crossbow, light 16 1 7 None M
Crossbow, light Cerilian quarrel 1d6+1 1d8+1 P S 12 24 36
Dagger, main-gauche 18 1 2 1d4 1d3 P/S S
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +10 +20 +10 100%
Detect noise 15 +0 +0 +15 +0 30%
Find/remove traps 5 +0 +5 +30 +0 40%
Hide in shadows 5 +0 +10 +20 +5 40%
Move silently 10 +0 +10 +60 +10 90%
Open locks 10 +0 +15 +35 +0 60%
Pick pockets 15 +0 +10 +0 +5 30%
Read languages 0 +0 +0 +0 +0 0%
Inventory
  • Items Carried
    • Akmatoth, Dagger of Telhawa
    • Backpack
      • Lantern, bullseye
      • Oil, lamp (per flask) x3
      • Rope, silk (50 ft)
      • Spellbook, Travelling
        • Alarm (4)
        • Armor (5)
        • Audible Glamer (5)
        • Cantrip (3)
        • Detect Magic (6)
        • Feather Fall (1)
        • Grease (6)
        • Light (6)
        • Read Magic (2)
        • Spider Climb (3)
        • Blindness (7)
        • Darkness, 15' Radius (4)
        • Knock (3)
        • Wall of Gloom (7)
      • Wax (per lb)
    • Bolt case
      • Crossbow, light Cerilian quarrel x20
    • Crossbow, light
    • Dagger, main-gauche
    • Wineskin
  • Items Readied
    • Sword, rapier
  • Items Worn
    • Baladrana
    • Baldric, bandoleer(leather)
      • Dagger, main-gauche
    • Belt
      • Belt pouch, large
        • Glass bottle
        • Potion of Healing x2
        • Powder of the Black Veil
        • Vial
        • Weaponblack
      • Belt pouch, small
        • Mirror, small metal
        • Spice, rare (per lb)
      • Buckle, common
      • Thieves' picks
    • Boots, riding
      • Dagger, main-gauche
    • Cap, hat
    • Gloves
    • Hose
    • Shirt
  • Spending Money
    • Gold Mark
    • Koenig x3
    • Pfennig x30
    • Silver Mark x21
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 2 1
Spells Memorized
  • Mage
    • 1st Level
      • Armor
      • Spider Climb
    • 2nd Level
      • Wall of Gloom
Spells Known
Spell Time Range Area of Effect Components
1st Level
Alarm 1 rd 10 yds Up to 20 ft cube V, S, M
Armor 1 rd Touch 1 creature V, S, M
Audible Glamer 1 60 yds + 10 yds/lvl Hearing range V, S, M
Cantrip 1 10 ft Special V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Feather Fall 1 10 yds/lvl Special V, S, M
Grease 1 10 yds 10 x 10 ft V, S, M
Light 1 60 yds 20-ft radius V, M
Read Magic 1 rd 0 Special V, S, M
Spider Climb 1 Touch Creature touched V, S, M
2nd Level
Blindness 2 30 yds + 10 yds/lvl 1 creature V
Darkness, 15' Radius 2 10 yds/lvl 15-ft radius V, S, M
Knock 1 60 yds 10 sq ft/lvl V
Wall of Gloom 2 30 yds Two 10-ft cubes + one 10-ft cube/lvl (max is 8 cubes) V, S, M
Psionics
PSPs: 0 MTHAC0: 18 MAC: 9
Power PSPs Range Area of Effect MAC
Wild Talent
Character History
Arturo was born in Khinasi and trained as a mage from his youth. He was never happy with his career "choice" and when it came time for him to face his trial he fled and eventually ended up in Grevesmuhl. There he gave up his magely ways for a time and became a, uhh, "Procurer of Rare Goods." BR> BR> Eventually his interests expanded and he realized the king was not taking advantage of the resource at his disposal and the country was in decline. He saw great oportunities in this and made several business proposals to the king all of which were rejected. BR> BR> Frustrated with his business that never got off the ground he took revenge on the king by stealing one of his most prized possessions, a dagger of all things (see included printout). Fleeing the king's wrath he went even further north and fell in with a group trying to restore the kingdom of Drachenward. BR> BR> He has become a close friend and trusted advisor to Weldon, the new king, who is the only one who knows all of his past. To everyone else he is a fighter, and not a very good one at that, who knows a few tricks. Some of the others close to the king know he was a mage once but (so far) none know of his thiefly talents. BR> BR> Bloodline: BR> Masela (7, Tainted) BR> Blood Abilities: BR> none

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